Saturday, February 13, 2010

Special Gift For Valentines Day- My 2 Favorite Batman Comics To Download!


I decided that for Valentines Day I'd gift all my visitors a nice gift, Batman Comics! These two are both good and are in high resolution. Scroll down a little for download links (under each image.) Enjoy guys!

Saturday, January 30, 2010

Who Should Be The Main Villain? Was The Release Date Hidden In The First Arkham Asylum Game?

So lately there has been an uproar in the community about the main villain for Arkham Asylum 2. A lot of people (and I mean A LOT) want Joker to be a side villain in the new game and not the main bad guy. Most fans are looking to Two Face to steal the show this time around. However, wouldn't it just feel...wrong to have Joker on the sidelines? Isn't he Batman's greatest enemy? Don't get me wrong, I would love to see Two Face take a big lead in the new game, but I also want my fill of Joker!




There's also an outcry for other playable characters and for the bat mobile to be included. Now, we all know Arkham Asylum 1 was a great game. So I ask you, would the inclusion of a possibly thrown together mission involving the Batmobile really help things? Also would taking the focus off of Batman and placing it on say Catwoman make the game better?



Just So You Know The Catwoman Game Was bad.


Probably not.

Of course I have plenty of faith in rocksteady and their ability to innovate, but I'm not sure if either of those feats can be pulled off without feeling like them trying too hard.

Hopefully Rocksteady does not try to force too much into the new game. We all enjoyed Arkham Asylum for what it was: An Awesome
Batman Game!

In other news, a member on the Gamefaqs message board has discovered an interesting piece of information in Arkham Asylum 1 that may allude to a release date for Arkham Asylum 2. Here's his post:

Tanzudo:

Well maybe I am the only who actually paid attention to this maybe important part of AA1.ICEBERG LOUNGEGotham CItyOswald Chesterfield Cobblepot (There is a huge pic of penguin besides this text)opening nightFri SatJuly 13th July 14thOk so this is basicly whats on the poster in the little office (which you can crawl in) at the Intensive treatment building in AA1. (go see it yourself if you want)This poster might hold a secret message for all of us that we didnt get perhaps.Think about it. You can see the IcebergLounge in the new Batman: Arkham Asylum 2 trailer.So this might have been a reference to the sequel all along.Not only that.... It kinda confirms that Penguin will be in this game. And...If you actually see the words on this poster in another way then it might give us the release dates for U.S.A and EU? "Opening night"... Well the way i see it they could have also meant the "Release day" with that phrase.And they give us Friday the 13th of July and the 14th of July. So that means the 2 release dates of USA and EU?Perhaps..... but this is all theory and ofcourse this doesn't really proof or confirm anything. But I believe I might be right on this one. Maybe it was indeed an secret hint to the sequel.What you guys think of it????

This leads to a few theories about whether the release date is actually in the summer or in the fall.

Sunday, January 17, 2010

Batman: Arkham Asylum – The Case Against Detective Mode

Batman: Arkham Asylum is one of the best games of 2009. The action, the story, the setting, the Mark Hamill, and everything else came together to make not only the best comic book game of all time but a game anyone should be happy to have in their collection.

All that said, Detective Mode sucked.

OK, it didn't suck like it broke the game or didn't work or whatever; it sucked because I don't think I've ever read a comic or seen a Batman movie when he sulked around the ENTIRE time using x-ray specs.

Sure, you didn't have to play all of Arkham in Detective Mode (the Dark Knight's visual mode that turned the screen blue and let him see enemies though walls as well as objectives and clues), but admit it, you did. You'd turn it on just to get the lay of the land, but then you'd spot an enemy's skeleton all decked out in red and begin moving in on your target. Soon, you'd realize 12 hours had gone by and you hadn't been out of Detective Mode once as you snatched Riddler Trophies and solved puzzles.




Twelve hours is an exaggeration, but on my first playthrough of Arkham Asylum, there were definitely points where I felt like I was playing the majority of the game through the blue filter and only clicking over every so often for the normal view. This sucks because 1) Batman really doesn't hunt like that and 2) This game is beautiful and deserves to be seen in its dark, gritty view.

It's a catch-22, right? People always say Superman games suck because he's too powerful, but here we have a game based on a guy who has trained for years to be the world's greatest detective and crime fighter. You can't just toss gamers into his world and expect them to be masters of stealth and batarangs, so you add in a thing called Detective Mode that gives the player a considerable upper hand. Now, people can jump into combat and go crawlin' through air ducts and feel like they're smarter than the average goon.

They're not smarter, though; they just have better gadgets. I know, Batman's awesome toys are one of his defining characteristics, but this isn't the occasional sonic batarang or Bat-Shark repellant. This is a dude walking around a world while seeing through everything. This is a constant crutch; by giving the users the ability to stay in the mode as long as they want, Rocksteady's actually making weaker Batmen and Batwomen. These would-be Waynes would be screwed if the Detective Mode failed. They can't hunt on their own.





That's not Batman.



Even though Bruce uses these items, he's just as dangerous without any of his items. Think of all the times Batman uses Bat-stuff – those night vision goggles in Batman Begins, sonar in The Dark Knight, etc. – he does it for a few seconds, clicks it off, and attacks. I propose that to be more like Batman and make better Batmen and Batwomen, Detective Mode should have a time limit. It should be used in a way that lets you get the lay of the land so that you can plan your attack before going out and executing it.

Possibly the worst part of all this is the fact that running around in the blue-man mode completely robs you of taking in Arkham as it should be viewed. Have you taken the time to actually look at these levels? I mean really scope out the gunked-up walls, the strewn about papers, the ransacked hallways? This game looks great, and if I didn't play it more than once, I think I would've lost a lot of the Easter eggs and mood that's established in those narrow hallways and creepy offices. I know when I'd capture video about how to take bad guys down, I'd have to physically write a reminder to not be in Detective Mode so that the video didn't look like you were watching an airport security check. The gritty, oh-so Gotham visuals in Batman: Arkham Asylum deserve to be seen.

It's not that I hate Detective Mode. It's cool; I like feeling powerful, and the mode does give you the feeling of being Batman, but at some point the training wheels have to come off. Batman is a hero that can take down anyone -- yes, anyone -- and it's crazy to think that he's only able to get the drop on brain-dead thugs because he can see through a blue filter on his cowl.

Batman: Arkham Asylum 2 needs to give us Detective Mode to get our feet wet in the new environment and then damage it in some way -- a gunshot to the head from Two Face, a flash bang from the Penguin, or so on -- so that it can only be used sparingly or not at all.

Batman doesn't need cheap tricks to best his foes, and neither do we.

Friday, December 18, 2009

A New Indepth Look At The Trailer!

Props to guys over at GameTrailers. They managed to put together an edited video of the trailer that analyzes the setting. Check it out below!

Wednesday, December 16, 2009

Which Villains Will Appear In Arkham Asylum 2?

Well here we are, looking forward to the new Batman game. After one awesome delivery with the first Arkham Asylum, fans are hungry for more Batman! So what can keep the fans happy and coming back for more? New Villains to fight!

So with that, let's take a look at some of the villains we think should make it into Arkham Asylum 2.

The Penguin

Oswald Chesterfield Cobblepot is no madman, either. Before the Tim Burton-directed films, he wasn’t even physically deformed. The Penguin is nothing more than a short, fat and ugly businessman with a greed for money, a lack of morality and a fondness for umbrellas that double as weapons. We highly doubt he’d star as the main villain of an Arkham Asylum sequel… at least not until the developers got desperate for (fingers crossed) Arkham Asylum 3 and 4.

In a supporting role, though, he’d rule. Batman often allows Penguin to operate his criminal empire without interference because it provides crucial leads and contacts. Perhaps you’ll visit the villain to extract information, or blackm

ail him into assisting you take down a more dangerous foe. Whatever the reason, we’d kill to visit the recently opened Iceberg Lounge, so prominently advertised in the first game. It’s one of two Penguin mementos on the island… the only other character to get more than one is Two-Face. Tell you anything?


Catwoman


We don’t have any solid evidence that Catwoman could appear in a Batman: Arkham Asylum 2. We do have solid evidence, however, that the games industry will do anything within its power to showcase a sexy female character in as ridiculously revealing a costume as possible.

We trust the developers of Arkham Asylum to treat Catwoman better than that, of course, but higher powers – those interested only in the bottom line – may force her inclusion.

Two-Face



Harvey Dent is always second. Once the Joker’s been checked off – once that classic matchup is out of the way – there is no villain that fans clamor for more than the coin tosser with dual personalities. Two-Face is simply too iconic, too important and too intrinsic not to include at some point. Because of his trag

ic history with both Batman and Bruce Wayne (not to mention Commissioner Gordon), he’s an essential part of the universe… a universe that, so far, Arkham Asylum’s creators have been very faithful towards.

They’ve already laid the groundwork. If you listen carefully enough during the first game’s ending, you’ll hear the f

ollowing from a police dispatcher:

“All units, all units… the Second National Bank was just robbed by Harvey Dent, aka Two-Face… two officers down… suspect is fleeing in a patrol car!”

The Riddler



The best Batman villains are those who complement, and comment upon, a unique element of his character. The Joker, for instance, shows us that our hero is a mere step away from madness himself. Two-Face preys on the man behind the cowl, capitalizing on a former friendship with Bruce Wayne. Catwoman takes advantage of his eternal loneliness.

And the Riddler? He is the ultimate foil to Batman’s intellectual side, the villain most likely to bring out the “World’s Greatest Detective” and not just another fist fight. The developers obviously appreciate this, including over 200 of the Riddler’s challenges as a side quest in the first game, but we want more. We want grand and intricate schemes, not merely trophies and puns. We want whole rooms and buildings hijacked by Edward Nigma, transformed into devious puzzle traps that require every ounce of our hero’s wit, as well as every gadget on his belt.